Keyword Changes and Once Per-Turn Hero Activations
Combustion goes from:
Deal 5-8 Damage to anything, you lose 5-8 life
To:
Deal 6 Damage to anything, you take 6 Damage
What does this mean? There will be less variance with Combustion knowing that a 6-toughness target will always get killed. You can now cast Combustion cards at 7 or 8 life without risking dying. Lilith also prevents damage to you on your own turn, making Combustion cards quite powerful there. Divine Protection prevents damage to you until your next turn, so Combustion now works with Cheems and Cheezus too.
Yeet! goes from:
Discard a random card to deal (x) to the enemy Player. This ability works if you have no cards in hand
To:
Discard a card from your hand to deal (x) Damage to the enemy Player
Yeet! now lets you choose the card you discard, but has no effect with zero cards in hand. Getting to choose has its benefits - like not discarding your best stuff or discarding your biggest Champion to get a juicy Raise Dead.
Hero Activations Once Per Turn
Getting to activate a Hero's active ability multiple times per turn was proving difficult to design many lower-cost Hero actives. Gameplay would get redundant as players using their Hero ability twice, or three times in a turn would out-value an opponent casting their real cards.
With the change comes some Hero rebalancing. Some Heroes that could previously use their power multiple times in a turn won't be able to. Overall, there are many power increases among Heroes now, some of which come from adjusting their Hero active to cost less since it can only be used once, while other's get cheaper actives based on them seeing little play or not performing well in constructed.
These are the updated Heroes:
Dofa Tinkertime, Always Late
Passive - If a Champion would devolve, destroy it instead
Active - 6 mana - Summon Iceey
Previously 7 mana.
Bofa Tinkertime, Never Late
Passive - Your Time Warp X is increased by 1
Active - 4 mana - Summon Fuku
Previously 5 mana.
Skibidi, Brainrot Incarnate
Passive - Each player takes X damage at the start of their turn where X is the number of Turdies they have in hand
Active - 2 mana - Mud Flood X Turdies where X is the number of times you have used this ability
Previously 3 mana.
Thalas, Void Speaker
Passive - Your Fangz have Otherworldly in addition to other abilities
Active - 3 mana - Summon 1 Fangz
Reverted back to 3 mana from 4.
Thor, Forger of Lightning
Passive - At the start of your turn, Zap one random enemy Champion or Player
Active - 4 Mana - Zap effects do +1 damage for the rest of the game, this effect stacks
Previously 6 mana.
Nazur, Death's Advance
Passive - All friendly Champions with Soul Reaper have +1/+1
Active - 4 mana - Summon 1 Nife
Previously 5 mana.
Kesi, Daughter of the Winds
Passive - All friendly champions with Whirlwind or Lucky Gust have +1/+1. +2/+2 if you have 10 or fewer cards in your Deck, +3/+3 if you have 0 cards in your Deck
Added +3/+3 with 0 cards in deck.
Active - 2 mana - Lucky Gust (discard your hand and draw that many cards +1)
Previously 3 mana.
Slagarth, Wielder of Cindermaw
Passive - Your Infernos hit 1 additional enemy Champion
Active - 4 mana - Summon 1 Vulpy
Change from Pyromagus for 8 mana. Vulpy Inferno hits 2 enemy champions with passive.
September Season Rewards
With the start of the October Season comes rewards for the top Standard Ranked Leaderboard players from September. Congratulations Champions!