Hero Buffs, New Heroes coming with Beasts of Blossom

Lets take a quick look at Ranked Standard ladder win-rates over the last couple weeks.

We want to buff existing heroes rather than nerfing the ones that are doing well. Five new heroes have already been revealed in the previous blog post here https://blog.championstcg.com/beasts-of-blossom-mini-set-and-hero-buffs/.

In total there are seven new heroes along with 15 hero buffs, so lets start with the two not yet covered.

Cheems, The Divine

Light/Normal

Passive - All friendly Champions with Bless have +1/+1. At the start of your turn, if any of your Champions has 20 or more Attack, you win the Game

Active - Summon 1 Munin (5 mana)

Sakurajin, The Blossom's Blade

Nature/Normal

Passive - Whenever an enemy Champion with 6 or more Attack dies, you Harvest

Active - Summon 1 Moss (5 mana)

Gemini, Pure Elemental

Normal

Passive - Your Genetic Split can summon any Element Evolution. You may play up to 6 copies of Gemini in your Deck

Active - Add a random Gemini evolution to your Hand (3 Mana)

Aethonar, The Great Weaver

Normal

Passive - Start the Game with a Fyusha in play

Bofa Tinkertime, Never Late

Normal

Passive - Your Time Warp X is increased by 1

Active - Summon 1 Fuku (5 Mana)

Wagyu, Tasty Samurai

Normal

Active - Summon 1 The Academy (5 Mana)

Thor, Forger of Lightning

Air

Passive - At the start of your turn, Zap one random enemy Champion or Player

Active - All Zap damage is increased by 1 for the rest of the Game (6 Mana)

Kesi, Daughter of the Winds

Air/Normal

Passive - All friendly Champions with Whirlwind or Lucky Gust have +1/+1. They get +2/+2 instead if you have 10 or fewer Cards in your Deck

Active - Lucky Gust (3 Mana)

Glimmerokk, The Golden

Light/Normal

Passive - Your Champions with Provoke get +1/+1

Active - Summon 1 Tantruk and 1 Bouldo (6 Mana)

Cheezus, The Risen

Light/Normal

Passive - Your Retribution Champions deal +1 Retribution damage

Active - Deal 4 damage to all Champions on the field (5 Mana)

Aldric Soyhammer, Divine Crusader

Light

Passive - Light Champions have +1/+0

Active - Your Champions have Rush until end of turn (2 Mana)

Glimmerbat, The Unobtainable

Light/Normal

Passive - Champions with no ability have +2/+2

Active - Summon a Scorpius, Taurus, or Leo at random (6 mana)

Skibidi, Brainrot Incarnate

Nature/Normal

Passive - Each Player takes X damage at the start of their turn where X is the number of Turdies they have in Hand

Active - Mud Flood X Turdies where X is the number of times you have used this ability (3 Mana)

Elderbark, Keeper of Secrets

Nature/Normal

Passive - Your Regrowth ability gets +2 heal

Active - Summon 1 Fonteria (5 Mana)

Luna Everglow, The Forest Whisperer

Nature/Normal

Passive - All friendly Champions with Lifebloom have +1/+1

Active - Lifebloom (10) (5 Mana)

Incendium, The Red Dragon

Fire/Normal

Passive - Your Arson also deal 3 damage to a random enemy Champion or Player if there is no enemy Champions

Active - Summon 1 Messik (3 Mana, 4 Life)

Lilith, Princess of Hell

Fire/Normal

Passive - You can't take damage on your turn (Lose Life still effects Life total)

Active - Summon 1 Coalo (7 Mana)